No way, you’re definitely not alone!!
Although my alternate universes don’t usually involve the fate of the world in such a way, but it’s such a mind boggling idea!
What if you HAD gotten into that school?
What if you HADN’T missed that train?
What if you DIDN’T eat that… ok scrap that one.
Mind bogglingly tingly goodness is Bioshock Infinite. It makes your brain explode, but in a way that you love :P
Some examples of how “men’s rights activists” are threatening and intimidating feminists. There is absolutely no justification for this kind of behavior, and I urge all anti-feminist men (and anti-feminist others) to at the very least not stoop to the level of threatening atrocities or publishing someone’s personal information. I may not agree with your points of contention when it comes to the feminist movement, but that will never cause me to harm you or your family. AVFM and similar MRA groups need to be stopped, for the safety of society as a whole.
From “A Good Men’s Rights Movement is Hard to Find” by Jaclyn Friedman
Women who play as over-sexualized female characters in games are more likely to objectify themselves and participate in rape myth acceptance, according to a recent Stanford study published Oct. 11 in Computers and Behavior.
Researchers used 86 female participants between the ages of 18 and 41. Women played as an avatar dressed in either revealing or conservative clothing; some avatars were also modified to look like their player.
Participants were then asked to respond to questions on a five-point scale about their avatar’s appearance, resemblance and more. When asked questions such as “In the majority of rapes, the victim is promiscuous or has a bad reputation,” researchers found that women who played as sexualized versions of themselves were more likely to “agree” or “strongly agree” than those who played non-sexualized avatars.
Following play time as sexualized avatars, participants asked for write-ups were also more likely to self-objectify themselves in their answers.
"Games cost much too much money to focus on a niche market," she said. "To survive, they need to be such a broadly popular part of entertainment culture that you would be hard-pressed to find anyone who doesn’t play games. Women represent over 50 percent of the population, tend to be in charge of household finances, and are the majority purchasers of games (when factoring in games bought by women as gifts for husbands, children, friends, etc.). To indulge a community that is actively trying to alienate this powerful market segment (not to mention gay men, casual gamers of all types and anyone new to the hobby), is suicidal.
"It’s important to listen to fans about what’s important to them, but it’s equally important to listen to people who are not currently gamers about why they aren’t playing. Hardcore gamers want a product that is made specifically for them and is actively unfriendly to anyone new. They will beg and bully to get this product and then praise and wax nostalgic over any game that lives up to their standards even if the company that made it went bankrupt. They don’t care about keeping companies in business or artists employed. Their only job as fans is to say what pleases them, and it would be foolish to expect them to think beyond that. But to cater to those desires without thinking about how to bring new audiences in and make them comfortable will ultimately result in a stagnant and money-losing industry.
"I could go on and on about this, but I’m just going to consider one example: the word ‘noob.’ If you decide to take up almost any other hobby in the world, you can find beginning classes teaching you how to do it. If you want to knit, you can go to a yarn store and meet fellow knitters who will help you get the basics. If you want to play basketball, you can join a rec center or community league at a beginner level. And generally, the people already involved in those hobbies are thrilled to have someone with whom they can share their passion. But if you want to get started as a gamer, you get told, ‘go home noob,’ because people in this hobby hate newcomers so much they turned the word itself into an insult. How are we supposed to thrive as an industry if we are actively hostile to growing our audience?"
- Jennifer Hepler (source)
I’m not sure how to comment on this truthbomb more than to say “THIS,” because—on top of being the right fucking thing to do—making a more inclusive environment for all kinds of gamers is the only logical growth strategy. Now someone tell every other game company to read this as well.
Days seemed to drag on as I watched my brother get bullied and my mom lose her job. Ultimately our house burned to the ground
I couldn’t go out in public, let alone school.
I sat alone in my room, most days, pondering the worth of my life. I quit praying because if God were real, why would he do this?
I was suspended from the cheerleading squad and people told me that I was “asking for it” and would “get what was coming.”
Why would I even want to believe in a God? Why would a God even allow this to happen? I lost all faith in religion and humanity. I saw myself as ugly, inside and out. If I was this ugly on the inside, then why shouldn’t everyone see the ugly I saw?
I burned and carved the ugly I saw into my arms, wrists, legs and anywhere I could find room.
On Twitter and Facebook, I was called a skank and a liar and people encouraged me to kill myself. Twice, I did try to take my own life.
When I went to a dance competition I saw a girl there who was wearing a T-shirt she made. It read: “Matt 1, Daisy 0.”
- Daisy Coleman (via xojane http://www.xojane.com/it-happened-to-me/daisy-coleman-maryville-rape)
These are the consequences for someone who has been raped. These are the consequences for a rape survivor of a decision someone else has made, that their victim’s humanity and integrity is less important than their own entitlement and desire to dominate.
Being a rape survivor still carries a far greater social stigma than being a rapist.
^bolded for emphasis.
Nowadays the princesses all know kung fu, and yet they’re still the same princesses. They’re still love interests, still the one girl in a team of five boys, and they’re all kind of the same. They march on screen, punch someone to show how they don’t take no shit, throw around a couple of one-liners or forcibly kiss someone because getting consent is for wimps, and then with ladylike discretion they back out of the narrative’s way.
On the posters they’re posed way in the back of the shot behind the men, in the trailers they may pout or smile or kick things, but they remain silent. Their strength lets them, briefly, dominate bystanders but never dominate the plot. It’s an anodyne, a sop, a Trojan Horse - it’s there to distract and confuse you, so you forget to ask for more.
Sophia McDougall (via albinwonderland)
This is something that’s bugged me for so long, the idea that as long as they have the girl beat up 3 thugs first, it’s okay if the 4th one overpowers her and she ends up being captured for the hero to rescue anyway (this happened constantly on Smallville). It’s cynical executives and producers going “this will shut those feminists up”, and not actually listening to what the complaints are saying. It’s well-meaning writers thinking that they really are writing something different, but not thinking any more deeply about how ingrained the sexism in how they see writing stories is. It’s promotional material and interviews for the movies going “she’s not your typical damsel in distress”, as if we’re asking for damsels in distress just not ones that get kidnapped right away. And it’s ultimately just the same old same old where women are just objects for men to capture, hurt, win, rescue, and have sex with, except they’re a little more feisty so PROGRESS amirite?